LOG: 12.12.2024 08:49:01 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 12.12.2024 08:49:01 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:49:01 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 12.12.2024 08:49:01 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 12.12.2024 08:49:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 08:49:01 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 12.12.2024 08:49:01 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 12.12.2024 08:49:01 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 12.12.2024 08:49:01 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 12.12.2024 08:49:01 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 12.12.2024 08:49:01 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:01 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:01 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:01 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:01 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 08:49:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 12.12.2024 08:49:02 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.16.5852 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 12.12.2024 08:49:02 WindowManager.LoadMenu => MainMenu WARNING: 12.12.2024 08:49:04 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 12.12.2024 08:49:04 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 12.12.2024 08:49:04 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 08:49:08 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 12.12.2024 08:49:09 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:49:09 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 12.12.2024 08:49:09 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 08:49:09 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 12.12.2024 08:49:09 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 08:50:49 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 12.12.2024 08:50:49 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 12.12.2024 08:50:50 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 12.12.2024 08:50:50 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 12.12.2024 08:50:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 08:50:50 Menu.UnloadMenuPanel => MM_Default LOG: 12.12.2024 08:50:56 OnVersionChanges(2) LOG: 12.12.2024 08:50:56 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:50:56 is Loading Quests WARNING: 12.12.2024 08:50:56 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 08:50:56 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 08:50:56 loaded mechionary progress for savegame:Lord Eichel LOG: 12.12.2024 08:50:56 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 12.12.2024 08:50:58 NEW GAMESEED: '8CYA-FVVH' resetSeededCalls: True LOG: 12.12.2024 08:50:58 WindowManager.LoadMenu => InGameMenu LOG: 12.12.2024 08:50:58 WindowManager.UnloadMenu => MainMenu LOG: 12.12.2024 08:50:58 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 12.12.2024 08:50:58 is Loading Quests WARNING: 12.12.2024 08:50:58 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 08:50:58 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 08:50:58 loaded mechionary progress for savegame:Lord Eichel WARNING: 12.12.2024 08:51:00 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.12.2024 08:51:00 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 08:51:05 CreateHomeBase completed successfully. LOG: 12.12.2024 08:51:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:51:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:51:05 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 08:51:05 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 08:51:05 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 08:51:05 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.12.2024 08:51:05 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.12.2024 08:51:05 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.12.2024 08:51:05 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 12.12.2024 08:51:05 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:51:05 CurrentRoom ReverbTheme isNone WARNING: 12.12.2024 08:51:10 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:51:10 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 08:51:10 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:51:10 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 12.12.2024 08:51:11 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:51:11 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:51:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:51:12 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:51:12 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:12 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 12.12.2024 08:51:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:51:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 12.12.2024 08:51:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:51:27 Menu.UnloadMenuPanel => MechionaryContext LOG: 12.12.2024 08:51:36 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 08:51:36 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:51:36 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 12.12.2024 08:51:36 Language Text not found! (Path: Wrough, Schmiedehelfer) LOG: 12.12.2024 08:51:37 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 08:51:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 12.12.2024 08:51:45 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:51:48 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:51:50 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:51:52 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:51:54 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:52:00 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:52:02 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:52:07 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:52:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 12.12.2024 08:52:10 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:52:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:52:10 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 12.12.2024 08:52:12 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:52:21 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 12.12.2024 08:52:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:52:43 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:52:50 OpenChest DelayedCall: CHESTTYPE: ChristmasBase LOG: 12.12.2024 08:52:50 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 08:52:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:52:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:52:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:52:57 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 08:52:57 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:52:57 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 12.12.2024 08:52:57 Language Text not found! (Path: Aster, die Leibeigene) LOG: 12.12.2024 08:52:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 08:52:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:52:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:52:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:52:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 12.12.2024 08:52:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 12.12.2024 08:52:59 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:52:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:53:00 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 12.12.2024 08:53:02 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:53:03 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:53:03 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:53:03 Language Text not found! (Path: Main Description) WARNING: 12.12.2024 08:53:03 Language Text not found! (Path: Main Description) WARNING: 12.12.2024 08:53:03 Language Text not found! (Path: Main Description) LOG: 12.12.2024 08:53:03 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 12.12.2024 08:53:03 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 08:53:03 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.12.2024 08:53:03 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.12.2024 08:53:03 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.12.2024 08:53:03 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 12.12.2024 08:53:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:53:04 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 12.12.2024 08:53:04 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 08:53:04 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 12.12.2024 08:53:04 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.12.2024 08:53:04 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.12.2024 08:53:04 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 12.12.2024 08:53:07 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 12.12.2024 08:53:07 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.12.2024 08:53:07 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.12.2024 08:53:07 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 08:53:07 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 12.12.2024 08:53:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 12.12.2024 08:53:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:53:08 RemoveWeaponTransforms Warning: shootable is null LOG: 12.12.2024 08:53:08 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.12.2024 08:53:08 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.12.2024 08:53:08 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.12.2024 08:53:08 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.12.2024 08:53:08 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 12.12.2024 08:53:11 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:53:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:53:12 WindowManager.LoadMenu => StageSelectorMenu LOG: 12.12.2024 08:53:12 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 08:53:12 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 08:53:12 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 08:53:15 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 08:53:15 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 08:53:19 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 12.12.2024 08:53:19 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 12.12.2024 08:53:19 GameSession.UpdateProgress(SAVED) => SessionGUID: '34231509764f' GameSeed: 8CYA-FVVH SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 12.12.2024 08:53:19 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:53:19 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 12.12.2024 08:53:19 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 08:53:19 WindowManager.UnloadMenu => StageSelectorMenu LOG: 12.12.2024 08:53:19 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 12.12.2024 08:53:19 Generate Level Started! Level: Level_A theme: Trauer GameSeed: 8CYA-FVVH SeedCalls: 131 LOG: 12.12.2024 08:53:25 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 12.12.2024 08:53:26 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 08:53:27 Generate Level Completed! Loading time: 7,833s LOG: 12.12.2024 08:53:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:53:27 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 08:53:27 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 08:53:27 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:53:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:53:27 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 12.12.2024 08:53:27 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:53:27 UpdatePlayerProgress LOG: 12.12.2024 08:53:27 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:53:27 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 08:53:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:53:27 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 12.12.2024 08:53:27 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 12.12.2024 08:53:27 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 12.12.2024 08:53:27 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 12.12.2024 08:53:27 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" LOG: 12.12.2024 08:53:27 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:53:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:53:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 08:53:27 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:53:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:53:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 08:53:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 08:53:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 08:53:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 08:53:31 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:53:32 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 08:53:33 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 08:53:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:53:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 08:53:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:53:38 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 08:53:39 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 12.12.2024 08:53:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 08:53:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:53:40 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 08:53:41 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 08:53:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:53:41 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 08:53:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:53:41 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 08:53:42 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.12.2024 08:53:42 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 12.12.2024 08:53:42 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:53:42 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:53:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:53:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:53:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:53:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 08:53:43 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 08:53:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 12.12.2024 08:53:52 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 08:53:53 Menu.UnloadMenuPanel => MM_Options LOG: 12.12.2024 08:53:53 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 08:53:53 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 08:53:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:53:53 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 08:53:57 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:53:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 08:53:59 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 12.12.2024 08:53:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:54:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 08:54:01 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 08:54:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:54:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:54:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:54:06 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:54:10 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:54:10 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 08:54:10 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 12.12.2024 08:54:10 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:54:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:54:10 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:54:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:54:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:14 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:54:14 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:54:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:54:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:54:16 True LOG: 12.12.2024 08:54:16 True LOG: 12.12.2024 08:54:17 True LOG: 12.12.2024 08:54:17 True WARNING: 12.12.2024 08:54:19 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 08:54:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:54:20 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:54:21 True LOG: 12.12.2024 08:54:23 True LOG: 12.12.2024 08:54:23 Target Position is not on Navmesh Pos:(311.83, 0.05, 310.28) LOG: 12.12.2024 08:54:24 True LOG: 12.12.2024 08:54:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:54:29 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:54:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:54:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:29 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:54:29 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:54:29 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:54:31 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:54:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:54:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:54:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:54:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:54:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:54:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:54:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:54:33 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:54:35 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 08:54:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:54:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:54:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:54:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:54:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 08:54:38 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 08:54:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 08:54:38 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:54:42 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:54:48 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:54:50 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:54:50 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:54:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:54:50 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:54:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:54:50 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:54:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:54:50 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:54:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:54:50 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 08:54:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:54:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:52 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:54:52 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:54:52 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:54:52 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:54:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:54:55 True LOG: 12.12.2024 08:54:55 True LOG: 12.12.2024 08:54:55 True LOG: 12.12.2024 08:54:56 True LOG: 12.12.2024 08:54:56 True LOG: 12.12.2024 08:54:56 True WARNING: 12.12.2024 08:54:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:54:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:54:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:54:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:55:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:55:00 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:55:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:01 True LOG: 12.12.2024 08:55:01 True LOG: 12.12.2024 08:55:01 True LOG: 12.12.2024 08:55:01 True LOG: 12.12.2024 08:55:02 True ERROR: 12.12.2024 08:55:02 Error in SetAnimationParameter(animatorParameter:'SingleMeleeAttack' parameterType:'TriggerReset') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SORROW_BladedSentinel.b__39_0 () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 1: null 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.SORROW_BladedSentinel:b__39_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 12.12.2024 08:55:02 Error in SetAnimationParameter(animatorParameter:'SingleMeleeAttack' parameterType:'TriggerReset') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SORROW_BladedSentinel.b__39_0 () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 1: null 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.SORROW_BladedSentinel:b__39_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 12.12.2024 08:55:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:55:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:55:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:55:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:55:02 True LOG: 12.12.2024 08:55:08 True LOG: 12.12.2024 08:55:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:16 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 08:55:16 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 08:55:16 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 08:55:16 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 08:55:16 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 08:55:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:55:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:55:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:55:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:55:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:55:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:55:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:55:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:55:21 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:55:25 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 08:55:26 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:55:27 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 08:55:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:55:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:55:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:55:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:55:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:55:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:55:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:55:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:55:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:55:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:55:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:55:28 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:55:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:55:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:55:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:55:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 08:55:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:41 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:41 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:41 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:41 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:41 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:41 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:55:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:55:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:53 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 08:55:53 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 08:55:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 08:55:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 08:55:57 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 08:55:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:55:59 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:56:02 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:56:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 08:56:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 08:56:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 08:56:09 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 08:56:09 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:56:09 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 08:56:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:56:16 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 08:56:17 TryAddItem(WeaponAddin) => Items.Addins.ValerieName LOG: 12.12.2024 08:56:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 08:56:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:56:18 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 08:56:19 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:56:22 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 08:56:22 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:56:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:56:24 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 08:56:24 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 08:56:29 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 12.12.2024 08:56:29 GameSession.UpdateProgress(SAVED) => SessionGUID: '34231509764f' GameSeed: 8CYA-FVVH SeededCalls:170 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 12.12.2024 08:56:29 UpdatePlayerProgress LOG: 12.12.2024 08:56:29 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:56:29 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 08:56:29 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 08:56:29 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 12.12.2024 08:56:29 Generate Level Started! Level: Level_A theme: Trauer GameSeed: 8CYA-FVVH SeedCalls: 171 LOG: 12.12.2024 08:56:31 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 12.12.2024 08:56:35 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 08:56:36 Generate Level Completed! Loading time: 6,278s LOG: 12.12.2024 08:56:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:56:36 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 08:56:36 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 08:56:36 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:56:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:56:36 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:56:36 UpdatePlayerProgress LOG: 12.12.2024 08:56:36 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 08:56:36 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 08:56:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:56:36 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:56:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:56:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 08:56:36 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:56:36 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:56:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:56:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 08:56:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 08:56:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 08:56:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:56:41 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 08:56:41 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:56:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 12.12.2024 08:56:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 08:56:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:56:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 08:56:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 12.12.2024 08:56:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 12.12.2024 08:56:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:56:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 08:56:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 12.12.2024 08:56:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 WARNING: 12.12.2024 08:56:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:56:49 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:56:49 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 08:56:49 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:56:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:56:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:56:51 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:56:51 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:56:51 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 08:56:51 BuffManager.StartBuffEffect() for BUFFID: 4 is already started! WARNING: 12.12.2024 08:56:52 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 08:56:54 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:56:54 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:56:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:57:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:57:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:57:03 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 08:57:03 BuffManager.StartBuffEffect() for BUFFID: 18 is already started! LOG: 12.12.2024 08:57:04 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:57:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:57:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:57:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:57:10 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:10 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:10 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:10 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:57:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:57:13 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 08:57:13 BuffManager.StartBuffEffect() for BUFFID: 35 is already started! LOG: 12.12.2024 08:57:19 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 08:57:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:57:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 08:57:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:57:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 09:11:36 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 09:11:36 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 09:11:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:11:36 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 09:11:58 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:11:58 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 09:12:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:12:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:12:04 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:12:04 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 09:12:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:12:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:12:07 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:12:07 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:12:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:12:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:12:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:12:13 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:12:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:12:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:12:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:12:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:12:15 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:12:15 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 09:12:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:12:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:12:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:12:18 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:12:26 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:12:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:12:28 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:12:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:12:33 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 09:12:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:12:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 09:12:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:17:16 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:17:17 TryAddItem(WeaponAddin) => Items.Addins.BulletPulseName LOG: 12.12.2024 09:17:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:17:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:17:18 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:17:26 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:17:30 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 09:17:30 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 09:17:30 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:17:30 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:17:38 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:17:38 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:17:38 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:17:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.12.2024 09:17:38 initialises raritymodes LOG: 12.12.2024 09:17:38 equipmentRarity:Level_2 LOG: 12.12.2024 09:17:38 equipmentRarity:Level_1 LOG: 12.12.2024 09:17:38 equipmentRarity:Level_1 LOG: 12.12.2024 09:17:38 equipmentRarity:Level_2 LOG: 12.12.2024 09:17:38 equipmentRarity:Level_2 LOG: 12.12.2024 09:17:38 equipmentRarity:Level_2 LOG: 12.12.2024 09:17:38 equipmentRarity:Level_3 LOG: 12.12.2024 09:17:38 equipmentRarity:Level_3 LOG: 12.12.2024 09:17:38 equipmentRarity:Level_1 WARNING: 12.12.2024 09:17:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:17:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:17:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:17:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:17:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:17:59 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:17:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:17:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:18:04 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:18:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:18:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:18:07 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:18:08 TryAddItem(WeaponAddin) => Items.Addins.StaticFieldName LOG: 12.12.2024 09:18:09 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:18:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:18:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:18:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:18:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:18:18 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:18:19 Change Color from Equipment_Head(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:18:19 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 12.12.2024 09:18:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:18:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:18:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:18:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:18:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:18:20 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 09:18:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:18:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:18:21 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:18:25 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:18:29 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:18:29 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 09:18:29 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 09:18:29 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 09:18:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:18:29 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 09:18:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:18:29 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:18:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:18:29 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 09:18:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:18:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:18:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:18:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:18:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:18:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:18:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:18:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:18:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:18:31 Pool-init: Prefab VFX_Trail_StaticField(Cloud) has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:18:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 09:18:31 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:18:31 BuffManager.StartBuffEffect() for BUFFID: 46 is already started! LOG: 12.12.2024 09:18:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:18:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:18:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:18:33 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:18:33 BuffManager.StartBuffEffect() for BUFFID: 48 is already started! LOG: 12.12.2024 09:18:36 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:18:36 True LOG: 12.12.2024 09:18:37 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:18:37 BuffManager.StartBuffEffect() for BUFFID: 50 is already started! LOG: 12.12.2024 09:18:37 True WARNING: 12.12.2024 09:18:38 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! LOG: 12.12.2024 09:18:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:18:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:18:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:18:42 True LOG: 12.12.2024 09:18:43 True LOG: 12.12.2024 09:18:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:18:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:18:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:18:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:18:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:18:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:18:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:18:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:18:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:18:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 09:18:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:18:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:18:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 09:18:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:18:57 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 09:19:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:19:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:19:06 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:19:08 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:19:08 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 09:19:08 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 09:19:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:19:08 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 09:19:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:19:08 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 09:19:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_02/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_03/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_02/RoadbridgeMid/SORROW_Level_A_StreetRailing_01/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_02/RoadbridgeMid/SORROW_Level_A_StreetRailing_06/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_02/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_02/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_02/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_02/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_02/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_02/RoadbridgeMid" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_03/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_03/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_03/RoadbridgeMid/SORROW_Level_A_StreetRailing_01/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_03/RoadbridgeMid/SORROW_Level_A_StreetRailing_06/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_03/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_03/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_03/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_03/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_03/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_03/RoadbridgeMid" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_StreetRailing_02/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_StreetRailing_04/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_StreetRailing_11/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_StreetRailing_10/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMidDented_02/RoadbarrierMidDented/Cube.131" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMidDented_02/RoadbarrierMidDented/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMidDented_03/RoadbarrierMidDented/Cube.131" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMidDented_03/RoadbarrierMidDented/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_09/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_10/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_11/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/RoadbridgePole" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/SORROW_Level_A_RoadbarrierConnect/RoadbarrierConnect/Cube.129" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/SORROW_Level_A_RoadbarrierConnect/RoadbarrierConnect/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/SORROW_Level_A_RoadbarrierConnect_01/RoadbarrierConnect/Cube.129" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_02/SORROW_Level_A_RoadbarrierConnect_01/RoadbarrierConnect/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_StreetRailing_02/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_StreetRailing_04/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_StreetRailing_11/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_StreetRailing_10/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMidDented_02/RoadbarrierMidDented/Cube.131" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMidDented_02/RoadbarrierMidDented/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMidDented_03/RoadbarrierMidDented/Cube.131" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMidDented_03/RoadbarrierMidDented/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_09/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_10/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole/SORROW_Level_A_RoadbarrierMid_11/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/RoadbridgePole" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/SORROW_Level_A_RoadbarrierConnect/RoadbarrierConnect/Cube.129" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/SORROW_Level_A_RoadbarrierConnect/RoadbarrierConnect/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/SORROW_Level_A_RoadbarrierConnect_01/RoadbarrierConnect/Cube.129" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgePole_Fenced_03/SORROW_Level_A_RoadbarrierConnect_01/RoadbarrierConnect/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_04/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_03/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_04/RoadbridgeMid/SORROW_Level_A_StreetRailing_01/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_04/RoadbridgeMid/SORROW_Level_A_StreetRailing_06/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_04/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_04/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_04/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_04/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_04/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_04/RoadbridgeMid" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_05/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_03/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_05/RoadbridgeMid/SORROW_Level_A_StreetRailing_01/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_05/RoadbridgeMid/SORROW_Level_A_StreetRailing_06/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_05/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_05/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_05/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_05/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_05/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_05/RoadbridgeMid" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_06/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_03/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_06/RoadbridgeMid/SORROW_Level_A_StreetRailing_01/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_06/RoadbridgeMid/SORROW_Level_A_StreetRailing_06/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_06/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_06/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_06/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_06/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_06/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_06/RoadbridgeMid" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_07/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_03/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_07/RoadbridgeMid/SORROW_Level_A_StreetRailing_01/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_07/RoadbridgeMid/SORROW_Level_A_StreetRailing_06/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_07/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_07/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_07/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_07/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_07/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_07/RoadbridgeMid" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_StreetRailing/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_StreetRailing_03/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_StreetRailing_04/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMidDented_02/RoadbarrierMidDented/Cube.131" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMidDented_02/RoadbarrierMidDented/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMidDented_03/RoadbarrierMidDented/Cube.131" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMidDented_03/RoadbarrierMidDented/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_09/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_10/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMidDented_04/RoadbarrierMidDented/Cube.131" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMidDented_04/RoadbarrierMidDented/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_11/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_12/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_13/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMidDented_05/RoadbarrierMidDented/Cube.131" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMidDented_05/RoadbarrierMidDented/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_14/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_RoadbarrierMid_15/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_StreetRailing_05/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_StreetRailing_01/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/SORROW_Level_A_StreetRailing_06/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeEnd_01/RoadbridgeEnd" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_08/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_03/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_08/RoadbridgeMid/SORROW_Level_A_StreetRailing_01/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_08/RoadbridgeMid/SORROW_Level_A_StreetRailing_06/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_08/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_08/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_08/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_08/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_08/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_08/RoadbridgeMid" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_09/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_03/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_09/RoadbridgeMid/SORROW_Level_A_StreetRailing_01/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_09/RoadbridgeMid/SORROW_Level_A_StreetRailing_06/Streetrailing" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_09/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_04/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_09/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_05/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_09/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_06/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_09/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_07/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_09/RoadbridgeMid/SORROW_Level_A_RoadbarrierMid_08/RoadbarrierMid/collider" WARNING: 12.12.2024 09:19:08 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_Y-Crossing_Degrees180/CullingContainer/Static/RotationGroup90/SORROW_Level_A_RoadBridgeMid_Fenced_09/RoadbridgeMid" WARNING: 12.12.2024 09:19:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:19:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:19:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:19:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:11 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:19:12 True LOG: 12.12.2024 09:19:15 True LOG: 12.12.2024 09:19:15 True LOG: 12.12.2024 09:19:15 True LOG: 12.12.2024 09:19:16 True LOG: 12.12.2024 09:19:17 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:17 BuffManager.StartBuffEffect() for BUFFID: 53 is already started! LOG: 12.12.2024 09:19:17 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:17 BuffManager.StartBuffEffect() for BUFFID: 54 is already started! LOG: 12.12.2024 09:19:17 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:17 BuffManager.StartBuffEffect() for BUFFID: 55 is already started! WARNING: 12.12.2024 09:19:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:19:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:19:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:19:18 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 09:19:18 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:19:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:19:18 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:19:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:19:18 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:19:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:19:18 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:19:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:19:18 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:19:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:19:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:19:18 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:18 BuffManager.StartBuffEffect() for BUFFID: 64 is already started! LOG: 12.12.2024 09:19:19 True LOG: 12.12.2024 09:19:20 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:20 BuffManager.StartBuffEffect() for BUFFID: 65 is already started! ERROR: 12.12.2024 09:19:20 Error in SetAnimationParameter(animatorParameter:'SingleMeleeAttack' parameterType:'TriggerReset') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SORROW_BladedSentinel.b__39_0 () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 1: null 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.SORROW_BladedSentinel:b__39_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 12.12.2024 09:19:20 True LOG: 12.12.2024 09:19:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:19:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:19:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 09:19:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:19:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:19:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:19:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:19:24 True LOG: 12.12.2024 09:19:25 True LOG: 12.12.2024 09:19:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:19:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 09:19:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:19:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:30 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:19:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 09:19:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:19:32 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 09:19:33 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:19:33 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:33 BuffManager.StartBuffEffect() for BUFFID: 68 is already started! LOG: 12.12.2024 09:19:33 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:33 BuffManager.StartBuffEffect() for BUFFID: 69 is already started! LOG: 12.12.2024 09:19:37 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 09:19:37 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 09:19:37 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 12.12.2024 09:19:37 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 09:19:37 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 09:19:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:19:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:19:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:19:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:19:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:19:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:40 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:40 BuffManager.StartBuffEffect() for BUFFID: 74 is already started! WARNING: 12.12.2024 09:19:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:19:42 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:42 BuffManager.StartBuffEffect() for BUFFID: 78 is already started! LOG: 12.12.2024 09:19:44 True LOG: 12.12.2024 09:19:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:47 BuffManager.StartBuffEffect() for BUFFID: 81 is already started! LOG: 12.12.2024 09:19:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:54 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:54 BuffManager.StartBuffEffect() for BUFFID: 85 is already started! LOG: 12.12.2024 09:19:58 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:19:58 BuffManager.StartBuffEffect() for BUFFID: 86 is already started! LOG: 12.12.2024 09:19:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:19:59 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:59 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:59 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:20:03 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:20:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:20:03 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:20:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:20:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:20:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:20:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:20:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:20:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:20:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:20:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:20:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:20:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:20:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:20:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:20:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:20:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:20:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:20:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:20:19 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:20:19 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 09:20:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:20:33 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 09:20:33 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 09:20:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:20:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:20:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:20:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:20:33 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 12.12.2024 09:20:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:20:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:20:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:20:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:20:34 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 09:20:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 09:20:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:20:34 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.12.2024 09:20:37 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:20:39 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:21:08 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:21:08 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:21:08 TrySpawnEnemy SORROW_ElmornTheWarden delay 1,75 WARNING: 12.12.2024 09:21:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:21:10 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 12.12.2024 09:21:29 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 12.12.2024 09:21:29 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 09:21:29 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Envy LOG: 12.12.2024 09:21:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:21:38 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 WARNING: 12.12.2024 09:21:39 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:21:40 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:21:40 BuffManager.StartBuffEffect() for BUFFID: 89 is already started! LOG: 12.12.2024 09:21:41 Almorn: Dash Attack Ended LOG: 12.12.2024 09:21:41 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:21:43 Almorn: Dash Attack Ended LOG: 12.12.2024 09:21:43 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 12.12.2024 09:21:45 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 12.12.2024 09:21:45 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 3 LOG: 12.12.2024 09:21:48 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:21:48 BuffManager.StartBuffEffect() for BUFFID: 92 is already started! LOG: 12.12.2024 09:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:21:54 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:21:56 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:21:57 Almorn: Dash Attack Ended LOG: 12.12.2024 09:21:57 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:21:58 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:21:58 BuffManager.StartBuffEffect() for BUFFID: 94 is already started! LOG: 12.12.2024 09:21:59 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 09:21:59 Almorn: Dash Attack Ended LOG: 12.12.2024 09:21:59 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 12.12.2024 09:22:01 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:22:01 BuffManager.StartBuffEffect() for BUFFID: 97 is already started! LOG: 12.12.2024 09:22:01 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 12.12.2024 09:22:05 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:22:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:07 Almorn: Dash Attack Ended LOG: 12.12.2024 09:22:07 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:22:08 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:22:09 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:22:09 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:22:09 BuffManager.StartBuffEffect() for BUFFID: 100 is already started! LOG: 12.12.2024 09:22:09 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 09:22:10 Almorn: Dash Attack Ended LOG: 12.12.2024 09:22:10 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 12.12.2024 09:22:12 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:22:15 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 12.12.2024 09:22:15 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:22:15 BuffManager.StartBuffEffect() for BUFFID: 103 is already started! LOG: 12.12.2024 09:22:18 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:22:20 Dash: Collide with GameObject LOG: 12.12.2024 09:22:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:20 Almorn: Dash Attack Ended LOG: 12.12.2024 09:22:20 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:22:22 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:22:22 Dash: Collide with Litfaßsäule LOG: 12.12.2024 09:22:22 Dash: Collide with Litfaßsäule LOG: 12.12.2024 09:22:23 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 09:22:23 Almorn: Dash Attack Ended LOG: 12.12.2024 09:22:23 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 12.12.2024 09:22:24 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:22:28 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 12.12.2024 09:22:28 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:22:28 BuffManager.StartBuffEffect() for BUFFID: 108 is already started! LOG: 12.12.2024 09:22:31 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:22:33 Almorn: Dash Attack Ended LOG: 12.12.2024 09:22:34 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:22:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:36 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 09:22:36 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 09:22:36 Almorn: Dash Attack Ended LOG: 12.12.2024 09:22:36 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 EXCEPTION: 12.12.2024 09:22:36 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.CreateRandomPos (System.Boolean useSpaceWithoutDamageArea) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden+d__125.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:22:37 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:22:38 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:22:38 BuffManager.StartBuffEffect() for BUFFID: 114 is already started! LOG: 12.12.2024 09:22:41 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 12.12.2024 09:22:41 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 3 LOG: 12.12.2024 09:22:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:22:44 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:22:50 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:22:50 BuffManager.StartBuffEffect() for BUFFID: 119 is already started! LOG: 12.12.2024 09:22:50 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:22:53 Almorn: Dash Attack Ended LOG: 12.12.2024 09:22:53 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:22:55 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 09:22:55 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 09:22:55 Almorn: Dash Attack Ended LOG: 12.12.2024 09:22:55 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 12.12.2024 09:22:57 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 12.12.2024 09:22:57 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 3 LOG: 12.12.2024 09:22:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:22:59 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:23:02 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:23:02 BuffManager.StartBuffEffect() for BUFFID: 125 is already started! LOG: 12.12.2024 09:23:06 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:23:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:09 Almorn: Dash Attack Ended LOG: 12.12.2024 09:23:09 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 09:23:09 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:23:09 BuffManager.StartBuffEffect() for BUFFID: 128 is already started! LOG: 12.12.2024 09:23:11 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:11 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:23:11 BuffManager.StartBuffEffect() for BUFFID: 130 is already started! LOG: 12.12.2024 09:23:11 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 09:23:11 Almorn: Dash Attack Ended LOG: 12.12.2024 09:23:11 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 12.12.2024 09:23:11 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 09:23:11 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) WARNING: 12.12.2024 09:23:14 NextWave() => Wave was not started yet or has no waves LOG: 12.12.2024 09:23:14 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:23:14 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:23:14 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 09:23:15 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:23:15 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:23:15 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 12.12.2024 09:23:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:23:17 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:23:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:23:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:23:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:23:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:23:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:23:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:23:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:23:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:23:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:23:23 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 09:23:23 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:23:23 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 09:23:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:23:30 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:23:31 TryAddItem(WeaponAddin) => Items.Addins.PerfectionName LOG: 12.12.2024 09:23:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:23:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:23:32 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 09:23:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:23:39 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 09:23:39 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:23:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:23:43 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:23:43 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:23:43 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:23:43 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:43 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:43 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:23:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:23:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:23:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:23:45 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:23:46 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:23:46 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:23:46 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:23:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:46 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 12.12.2024 09:23:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:46 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 12.12.2024 09:23:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:23:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:23:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:23:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:23:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:23:47 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 09:23:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:23:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:23:48 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:23:56 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:23:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:30:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:30:52 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 09:30:52 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:30:57 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Trauer LOG: 12.12.2024 09:30:57 GameSession.UpdateProgress(SAVED) => SessionGUID: '34231509764f' GameSeed: 8CYA-FVVH SeededCalls:242 SeededCallsLastDungeon:71 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 12.12.2024 09:30:57 UpdatePlayerProgress LOG: 12.12.2024 09:30:57 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 09:30:57 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 09:30:57 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:30:57 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:30:57 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 09:30:57 Generate Level Started! Level: Level_B theme: Trauer GameSeed: 8CYA-FVVH SeedCalls: 243 LOG: 12.12.2024 09:30:59 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 12.12.2024 09:31:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 09:31:01 Generate Level Completed! Loading time: 3,384s LOG: 12.12.2024 09:31:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:31:01 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:31:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 09:31:01 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:31:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 09:31:01 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:31:01 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:31:01 UpdatePlayerProgress LOG: 12.12.2024 09:31:01 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 09:31:01 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 09:31:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 09:31:01 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:31:01 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:31:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:31:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 09:31:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:31:02 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:31:03 Pool-init: Prefab VFX_Trail_StaticField(Cloud) has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:31:03 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 09:31:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:31:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 09:31:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:31:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:31:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 09:31:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 09:31:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:31:06 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 09:31:06 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:31:09 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:31:09 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:31:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:31:09 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 09:31:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:31:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:31:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:31:10 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:31:10 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:31:10 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:31:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:31:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:31:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:31:11 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 09:31:17 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:31:17 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:31:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:31:17 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 09:31:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:31:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:31:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:31:19 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:31:19 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:31:19 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:31:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:31:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:31:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:31:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:31:20 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 09:31:22 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 09:32:07 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:32:07 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 09:32:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 WARNING: 12.12.2024 09:32:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:32:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 WARNING: 12.12.2024 09:32:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:32:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:32:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 WARNING: 12.12.2024 09:32:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:32:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:32:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:32:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:32:18 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:32:18 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:32:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:32:20 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:32:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:32:22 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:32:24 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 09:32:24 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:32:24 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 09:32:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:32:45 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:32:46 TryAddItem(WeaponAddin) => Items.Addins.PersuationName LOG: 12.12.2024 09:32:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:32:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:32:47 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:32:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:32:49 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:32:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:32:49 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 09:32:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:32:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:32:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:32:51 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:32:52 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:32:52 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:32:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:32:53 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 09:32:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:32:54 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:32:54 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:32:54 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:32:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:32:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:32:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:32:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:32:56 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 09:32:59 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:32:59 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 09:32:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:33:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:33:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:33:02 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:33:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:33:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 09:33:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:33:08 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 09:33:16 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:33:16 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:33:16 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 12.12.2024 09:33:16 Added rewardType: Health LOG: 12.12.2024 09:33:16 Added rewardType: ChampFrag LOG: 12.12.2024 09:33:16 Added rewardType: EMOTES WARNING: 12.12.2024 09:33:16 New Selection was created: True LOG: 12.12.2024 09:33:16 Difficulty selected: EASY LOG: 12.12.2024 09:33:16 SelectedType: Health; SelectedRarity: Level_1 LOG: 12.12.2024 09:33:16 Difficulty selected: EASY LOG: 12.12.2024 09:33:16 SelectedType: Health; SelectedRarity: Level_1 WARNING: 12.12.2024 09:33:16 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:16 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 09:33:17 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:33:17 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:17 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 09:33:17 Difficulty selected: MEDIUM LOG: 12.12.2024 09:33:17 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 12.12.2024 09:33:18 Difficulty selected: HARD LOG: 12.12.2024 09:33:18 SelectedType: EMOTES; SelectedRarity: Level_3 LOG: 12.12.2024 09:33:19 Difficulty selected: EASY LOG: 12.12.2024 09:33:19 SelectedType: Health; SelectedRarity: Level_1 LOG: 12.12.2024 09:33:21 the current rewards of the challengmachine have been saved LOG: 12.12.2024 09:33:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 12.12.2024 09:33:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:33:21 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 09:33:21 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 09:33:21 Spawned wave#0 for Difficulty#0 LOG: 12.12.2024 09:33:22 Menu.UnloadMenuPanel => ChallangerArcade LOG: 12.12.2024 09:33:22 the current rewards of the challengmachine have been saved WARNING: 12.12.2024 09:33:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:33:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:33:23 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:33:23 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:33:23 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:33:23 BuffManager.StartBuffEffect() for BUFFID: 139 is already started! WARNING: 12.12.2024 09:33:25 Pool-init: Prefab VFX_Projectile_Headhunter_OnHit has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:33:25 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 09:33:25 Pool-init: Prefab VFX_AddIn_WorkingGlow has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:33:25 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 09:33:25 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:33:25 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 09:33:25 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:33:26 Pool-init: Prefab VFX_FibonizorTrail2 has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:33:26 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 09:33:27 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:33:29 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:33:29 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:33:31 PoolManager: Poolable 'VFX_Explosion_Charm(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:37 Difficulty#0 Challenge cleared! LOG: 12.12.2024 09:33:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:33:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:33:41 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) WARNING: 12.12.2024 09:33:41 Language Text not found! (Path: ChallengerPanel.RestoreHealth) LOG: 12.12.2024 09:33:41 Reward: Health; RarityLevel: Level_1 LOG: 12.12.2024 09:33:41 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 09:33:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:33:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:33:47 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:33:47 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:33:47 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 12.12.2024 09:33:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:33:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 12.12.2024 09:33:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:33:50 Menu.UnloadMenuPanel => MechionaryContext WARNING: 12.12.2024 09:33:51 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:33:51 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:33:51 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 09:33:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:33:51 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 09:33:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:33:51 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:33:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:33:51 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 09:33:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:33:51 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 09:33:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:33:51 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 09:33:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:33:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:33:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:33:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:33:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:33:53 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:33:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:33:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:33:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:33:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:33:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:33:55 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:33:55 BuffManager.StartBuffEffect() for BUFFID: 156 is already started! LOG: 12.12.2024 09:33:56 True LOG: 12.12.2024 09:33:57 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 09:33:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:33:59 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:34:00 True LOG: 12.12.2024 09:34:00 True LOG: 12.12.2024 09:34:02 True LOG: 12.12.2024 09:34:02 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:34:03 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:34:04 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:34:04 BuffManager.StartBuffEffect() for BUFFID: 161 is already started! WARNING: 12.12.2024 09:34:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:34:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:34:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:34:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:34:05 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:34:05 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)isCharmedByOwnerPlayer1 WARNING: 12.12.2024 09:34:05 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:34:05 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:34:05 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 09:34:07 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:34:07 BuffManager.StartBuffEffect() for BUFFID: 164 is already started! LOG: 12.12.2024 09:34:09 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:34:10 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 09:34:10 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 09:34:10 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 12.12.2024 09:34:11 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 09:34:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:34:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:34:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:34:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:34:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:34:12 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:34:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:34:12 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:34:12 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 09:34:12 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:34:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:34:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:15 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:34:15 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:34:16 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:34:16 BuffManager.StartBuffEffect() for BUFFID: 171 is already started! LOG: 12.12.2024 09:34:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 09:34:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:34:17 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 09:34:17 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:34:17 BuffManager.StartBuffEffect() for BUFFID: 175 is already started! WARNING: 12.12.2024 09:34:17 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:34:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:34:17 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 09:34:17 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:34:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:34:17 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:34:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:34:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:34:17 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:34:18 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:34:18 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:34:18 BuffManager.StartBuffEffect() for BUFFID: 180 is already started! LOG: 12.12.2024 09:34:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:34:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:34:19 True LOG: 12.12.2024 09:34:20 True LOG: 12.12.2024 09:34:20 True LOG: 12.12.2024 09:34:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:34:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:34:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:34:23 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:34:24 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:34:24 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:34:25 GetIconByBuffType called with buffType: Jammer LOG: 12.12.2024 09:34:25 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:34:25 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:34:27 True WARNING: 12.12.2024 09:34:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:34:29 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:34:29 BuffManager.StartBuffEffect() for BUFFID: 197 is already started! LOG: 12.12.2024 09:34:29 True LOG: 12.12.2024 09:34:30 GetIconByBuffType called with buffType: Jammer LOG: 12.12.2024 09:34:32 True LOG: 12.12.2024 09:34:35 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:34:35 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:34:36 True LOG: 12.12.2024 09:34:36 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:34:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:34:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:34:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 09:34:44 RealLifeSessionController Prefab (null) or parent (Head (UnityEngine.Transform)) is null, cannot load game object. WARNING: 12.12.2024 09:34:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:34:54 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:34:54 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 09:34:57 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:34:57 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:34:57 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 09:34:57 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 09:34:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:34:57 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 09:34:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:34:57 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 09:34:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:34:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:34:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:34:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:34:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:34:59 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:34:59 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:35:01 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:35:01 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:35:01 PoolManager: Poolable 'VFX_Explosion_Charm(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:35:02 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:35:02 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:35:04 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:35:04 BuffManager.StartBuffEffect() for BUFFID: 222 is already started! LOG: 12.12.2024 09:35:04 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:35:04 BuffManager.StartBuffEffect() for BUFFID: 224 is already started! LOG: 12.12.2024 09:35:04 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:35:04 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:35:05 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:35:05 BuffManager.StartBuffEffect() for BUFFID: 227 is already started! LOG: 12.12.2024 09:35:06 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:35:06 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 WARNING: 12.12.2024 09:35:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:35:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:35:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:35:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:35:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:35:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:35:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:35:07 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:35:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:35:07 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:35:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:35:07 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:35:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:35:07 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:35:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:35:07 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:35:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:35:07 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:35:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:35:07 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:35:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:35:07 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:35:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:35:07 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:35:07 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:35:08 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:35:08 BuffManager.StartBuffEffect() for BUFFID: 243 is already started! LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:35:12 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:35:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:35:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:35:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:35:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:35:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:35:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:35:14 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:35:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:35:15 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:35:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 12.12.2024 09:35:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:35:23 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 09:35:31 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:35:31 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:35:35 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:35:35 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 09:35:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:35:37 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:35:37 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:35:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:35:48 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:35:48 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 09:35:49 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:35:53 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 12.12.2024 09:36:02 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 09:36:02 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:36:09 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 09:36:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 09:36:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:36:09 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 12.12.2024 09:36:10 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:36:10 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 09:36:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:36:10 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:36:38 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:36:38 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:36:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:36:38 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 09:36:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 09:36:38 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 09:36:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:36:40 OnWeaponAddinShootable1SelectionChanged ID -> 3 LOG: 12.12.2024 09:36:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:36:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 09:36:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:37:12 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 09:37:29 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:37:30 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 09:37:30 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:37:34 MapSelector.CloseMapSelector LOG: 12.12.2024 09:37:34 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level_B_Sorrow_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 12.12.2024 09:37:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:37:34 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 12.12.2024 09:37:37 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:37:37 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:37:38 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:37:38 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:37:38 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:37:39 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:37:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:37:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:37:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:37:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:37:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:38:04 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:38:06 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:38:15 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:38:18 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:38:19 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:38:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 09:38:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:38:21 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 09:38:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 09:38:24 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:38:24 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 09:38:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:38:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:38:26 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 09:38:26 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:38:29 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Trauer LOG: 12.12.2024 09:38:29 GameSession.UpdateProgress(SAVED) => SessionGUID: '34231509764f' GameSeed: 8CYA-FVVH SeededCalls:293 SeededCallsLastDungeon:50 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 12.12.2024 09:38:29 UpdatePlayerProgress LOG: 12.12.2024 09:38:29 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 09:38:29 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 09:38:29 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:38:29 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:29 Generate Level Started! Level: Level_B theme: Trauer GameSeed: 8CYA-FVVH SeedCalls: 294 LOG: 12.12.2024 09:38:32 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 12.12.2024 09:38:54 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 09:38:55 Generate Level Completed! Loading time: 25,519s LOG: 12.12.2024 09:38:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:38:55 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:38:55 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 09:38:55 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:38:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 09:38:55 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:38:55 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:38:55 UpdatePlayerProgress LOG: 12.12.2024 09:38:55 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 09:38:55 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 09:38:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 09:38:55 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:38:55 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:38:55 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:38:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:38:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 09:38:55 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:38:56 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:38:58 Pool-init: Prefab VFX_Trail_StaticField(Cloud) has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:38:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 09:38:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:38:58 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 12.12.2024 09:38:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:38:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 09:38:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:39:00 Menu.UnloadMenuPanel => Info WARNING: 12.12.2024 09:39:02 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:39:02 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:39:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 09:39:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:39:06 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 09:39:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:39:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:39:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:39:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:39:10 Ambient VFX this room or lv theme is null WARNING: 12.12.2024 09:39:10 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 09:39:10 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 09:39:10 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:39:10 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:39:17 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:39:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:39:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:39:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.12.2024 09:39:17 initialises raritymodes LOG: 12.12.2024 09:39:17 equipmentRarity:Level_2 LOG: 12.12.2024 09:39:17 equipmentRarity:Level_1 LOG: 12.12.2024 09:39:17 equipmentRarity:Level_1 LOG: 12.12.2024 09:39:17 equipmentRarity:Level_3 LOG: 12.12.2024 09:39:17 DoubleModeGun WeaponSwap firstCall ! LOG: 12.12.2024 09:39:17 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 12.12.2024 09:39:17 equipmentRarity:Level_2 LOG: 12.12.2024 09:39:17 equipmentRarity:Level_2 LOG: 12.12.2024 09:39:17 equipmentRarity:Level_1 LOG: 12.12.2024 09:39:17 equipmentRarity:Level_1 LOG: 12.12.2024 09:39:17 equipmentRarity:Level_3 WARNING: 12.12.2024 09:39:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:39:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:39:17 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:39:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:39:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:39:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:39:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:39:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:39:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:39:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:39:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:39:25 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 09:39:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:39:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:39:26 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:39:31 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:39:31 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:39:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:39:31 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 09:39:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 09:39:31 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 09:39:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:39:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:39:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:39:34 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 09:39:35 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:39:35 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:39:37 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:39:37 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:39:37 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 09:39:37 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 09:39:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:39:37 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:39:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:39:37 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 09:39:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:39:38 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:39:39 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:39 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:39 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:39 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... ERROR: 12.12.2024 09:39:39 Failed to update Aggro in GetDamage! Trauer_RubbleCrusher(Clone) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.UpdateAggro (System.Int32 addedAggroPoints, StickyStoneStudio.MOODS.IMech ForMech) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy.Flexible_LaserDamage (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Lasersight.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.AbilityJoy:Flexible_LaserDamage(EnemyBase) StickyStoneStudio.MOODS.Lasersight:Update() WARNING: 12.12.2024 09:39:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:39:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:39:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:39:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:39:39 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:39 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:39 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:39 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:39 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:39:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:39:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:39:40 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:39:40 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:39:41 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:39:41 BuffManager.StartBuffEffect() for BUFFID: 258 is already started! WARNING: 12.12.2024 09:39:42 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)! WARNING: 12.12.2024 09:39:42 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:39:43 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:39:43 BuffManager.StartBuffEffect() for BUFFID: 259 is already started! EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:39:44 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:39:44 BuffManager.StartBuffEffect() for BUFFID: 260 is already started! EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 09:39:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAimAssistent.GetNearestEnemyWorldPosition (System.Boolean lockEnemyTarget, System.Boolean withMaximalAngle, System.Boolean centerPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.LateUpdate () (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:39:44 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 12.12.2024 09:39:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:39:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:39:46 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:39:48 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:39:48 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)isCharmedByOwnerPlayer1 WARNING: 12.12.2024 09:39:48 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:39:48 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:39:48 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 09:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:39:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:39:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:39:49 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:39:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:52 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:39:52 BuffManager.StartBuffEffect() for BUFFID: 267 is already started! LOG: 12.12.2024 09:39:52 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:39:52 BuffManager.StartBuffEffect() for BUFFID: 269 is already started! LOG: 12.12.2024 09:39:52 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:39:52 BuffManager.StartBuffEffect() for BUFFID: 271 is already started! WARNING: 12.12.2024 09:39:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:39:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:39:52 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 09:39:56 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:39:56 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:39:56 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:39:56 BuffManager.StartBuffEffect() for BUFFID: 273 is already started! LOG: 12.12.2024 09:39:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:39:59 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 12.12.2024 09:39:59 Player is OOC but there are still enemies in current room UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.StateManager:set_PlayerIsInFight(Boolean) StickyStoneStudio.MOODS.Room:_OnPlayerClearRoom(Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__120:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:39:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:40:02 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:40:02 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:40:02 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 09:40:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:49:00 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:49:00 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:49:00 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 09:49:00 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:49:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:49:00 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:49:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:49:00 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 09:49:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:49:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:49:02 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:02 BuffManager.StartBuffEffect() for BUFFID: 276 is already started! LOG: 12.12.2024 09:49:03 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:03 BuffManager.StartBuffEffect() for BUFFID: 277 is already started! WARNING: 12.12.2024 09:49:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 09:49:04 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:04 BuffManager.StartBuffEffect() for BUFFID: 280 is already started! LOG: 12.12.2024 09:49:05 True LOG: 12.12.2024 09:49:05 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:49:05 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)isCharmedByOwnerPlayer1 WARNING: 12.12.2024 09:49:05 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:49:05 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:49:05 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 09:49:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:49:09 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:09 BuffManager.StartBuffEffect() for BUFFID: 284 is already started! LOG: 12.12.2024 09:49:09 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:49:09 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)isCharmedByOwnerPlayer1 WARNING: 12.12.2024 09:49:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 09:49:10 True LOG: 12.12.2024 09:49:11 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:11 BuffManager.StartBuffEffect() for BUFFID: 285 is already started! LOG: 12.12.2024 09:49:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:49:12 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:49:12 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:49:13 True LOG: 12.12.2024 09:49:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:16 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:16 BuffManager.StartBuffEffect() for BUFFID: 288 is already started! LOG: 12.12.2024 09:49:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:18 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:18 BuffManager.StartBuffEffect() for BUFFID: 290 is already started! LOG: 12.12.2024 09:49:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:49:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:49:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:49:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:49:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:26 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 09:49:33 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:49:33 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:49:33 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 09:49:33 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 09:49:33 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 09:49:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:49:33 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 09:49:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:49:33 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 09:49:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:49:33 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 09:49:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:49:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:49:35 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:35 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:35 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:35 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:35 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:36 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:49:38 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:49:38 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:49:38 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:38 BuffManager.StartBuffEffect() for BUFFID: 295 is already started! LOG: 12.12.2024 09:49:38 PoolManager: Poolable 'VFX_Explosion_Charm(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:39 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:49:39 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 WARNING: 12.12.2024 09:49:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:40 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:49:40 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 09:49:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:49:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:41 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:49:42 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:49:42 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:49:42 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:42 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:49:42 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:49:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:42 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:49:42 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:49:42 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:42 BuffManager.StartBuffEffect() for BUFFID: 302 is already started! WARNING: 12.12.2024 09:49:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:49:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:49:45 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:49:45 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 09:49:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:49:46 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:49:46 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:49:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:47 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:49:47 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:49:48 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 09:49:48 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 09:49:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:48 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:49:48 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 09:49:48 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:49:49 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:49 BuffManager.StartBuffEffect() for BUFFID: 309 is already started! WARNING: 12.12.2024 09:49:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:49:49 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 09:49:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:49:49 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:49 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:49 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:49 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:49:49 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 09:49:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:49:50 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:49:50 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:49:50 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:50 BuffManager.StartBuffEffect() for BUFFID: 349 is already started! LOG: 12.12.2024 09:49:51 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:49:51 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:49:51 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:51 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:49:51 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:51 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:51 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:51 BuffManager.StartBuffEffect() for BUFFID: 393 is already started! LOG: 12.12.2024 09:49:51 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:49:51 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:49:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:49:52 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:49:52 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:52 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:49:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:49:52 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:49:52 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:49:52 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:49:52 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:49:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:53 BuffManager.StartBuffEffect() for BUFFID: 468 is already started! LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:49:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 09:49:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:49:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:53 BuffManager.StartBuffEffect() for BUFFID: 500 is already started! LOG: 12.12.2024 09:49:53 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:54 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:54 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:54 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:54 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:54 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:49:54 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:49:55 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:55 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:49:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:55 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:49:55 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:49:55 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:55 BuffManager.StartBuffEffect() for BUFFID: 591 is already started! LOG: 12.12.2024 09:49:55 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:49:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:55 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:49:55 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:49:55 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:49:56 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:57 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:49:57 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:49:57 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:57 BuffManager.StartBuffEffect() for BUFFID: 632 is already started! LOG: 12.12.2024 09:49:57 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:57 BuffManager.StartBuffEffect() for BUFFID: 633 is already started! LOG: 12.12.2024 09:49:57 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:49:57 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:49:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:49:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:49:58 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:49:58 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:58 BuffManager.StartBuffEffect() for BUFFID: 636 is already started! LOG: 12.12.2024 09:49:58 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:49:58 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:49:58 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:58 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:58 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:49:59 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:49:59 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:49:59 BuffManager.StartBuffEffect() for BUFFID: 643 is already started! WARNING: 12.12.2024 09:49:59 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:49:59 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:49:59 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:50:00 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:00 BuffManager.StartBuffEffect() for BUFFID: 647 is already started! LOG: 12.12.2024 09:50:00 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:00 BuffManager.StartBuffEffect() for BUFFID: 649 is already started! WARNING: 12.12.2024 09:50:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:50:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:50:01 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:50:01 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:01 BuffManager.StartBuffEffect() for BUFFID: 651 is already started! LOG: 12.12.2024 09:50:01 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:03 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:50:03 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 WARNING: 12.12.2024 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:03 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:50:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:50:04 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:50:04 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:50:04 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:04 BuffManager.StartBuffEffect() for BUFFID: 658 is already started! LOG: 12.12.2024 09:50:04 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:50:05 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:50:05 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:05 BuffManager.StartBuffEffect() for BUFFID: 665 is already started! LOG: 12.12.2024 09:50:05 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:05 BuffManager.StartBuffEffect() for BUFFID: 666 is already started! LOG: 12.12.2024 09:50:05 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:05 BuffManager.StartBuffEffect() for BUFFID: 667 is already started! WARNING: 12.12.2024 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:06 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:06 BuffManager.StartBuffEffect() for BUFFID: 672 is already started! WARNING: 12.12.2024 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:50:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:50:07 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:50:07 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:50:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:09 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:09 BuffManager.StartBuffEffect() for BUFFID: 674 is already started! LOG: 12.12.2024 09:50:10 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:10 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:10 BuffManager.StartBuffEffect() for BUFFID: 677 is already started! WARNING: 12.12.2024 09:50:11 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:12 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:12 BuffManager.StartBuffEffect() for BUFFID: 679 is already started! WARNING: 12.12.2024 09:50:13 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:13 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:50:13 BuffManager.StartBuffEffect() for BUFFID: 681 is already started! LOG: 12.12.2024 09:50:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:50:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:14 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:50:15 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:15 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:15 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:15 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:15 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:15 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:15 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:50:15 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:15 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:50:15 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:50:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:50:15 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:50:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:50:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:50:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:50:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:50:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 12.12.2024 09:51:17 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:51:17 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:51:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 09:51:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 09:51:17 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 09:51:17 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 09:51:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:51:17 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 09:51:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:51:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:51:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:51:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:51:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:51:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:51:19 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:51:21 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:51:21 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:51:21 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:51:21 BuffManager.StartBuffEffect() for BUFFID: 689 is already started! LOG: 12.12.2024 09:51:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:51:24 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:51:24 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:51:25 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:51:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:51:25 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:51:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:51:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:51:25 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:51:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:30 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:51:30 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:51:30 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:51:30 BuffManager.StartBuffEffect() for BUFFID: 698 is already started! LOG: 12.12.2024 09:51:30 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:51:30 BuffManager.StartBuffEffect() for BUFFID: 699 is already started! LOG: 12.12.2024 09:51:34 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:51:34 BuffManager.StartBuffEffect() for BUFFID: 702 is already started! LOG: 12.12.2024 09:51:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:37 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:51:37 BuffManager.StartBuffEffect() for BUFFID: 706 is already started! LOG: 12.12.2024 09:51:37 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:51:37 BuffManager.StartBuffEffect() for BUFFID: 707 is already started! LOG: 12.12.2024 09:51:39 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:51:39 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:51:40 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:51:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:51:40 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:51:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:51:40 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:51:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:51:40 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:51:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:51:40 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:51:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:51:40 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:51:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:51:40 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:51:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:51:40 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:51:40 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:51:40 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:51:40 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:51:45 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:51:45 BuffManager.StartBuffEffect() for BUFFID: 717 is already started! LOG: 12.12.2024 09:51:45 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:51:45 BuffManager.StartBuffEffect() for BUFFID: 718 is already started! LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:51:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:52 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:52 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:52 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:52 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:52 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:52 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:52 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:53 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:51:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:51:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 12.12.2024 09:51:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:51:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:51:57 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 09:52:13 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:52:13 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:52:13 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 09:52:13 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 09:52:13 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 09:52:13 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 09:52:13 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 09:52:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:52:13 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 09:52:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:52:13 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 09:52:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:52:13 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:52:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:52:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:15 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:52:15 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:15 BuffManager.StartBuffEffect() for BUFFID: 724 is already started! WARNING: 12.12.2024 09:52:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 09:52:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:17 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:17 BuffManager.StartBuffEffect() for BUFFID: 726 is already started! LOG: 12.12.2024 09:52:18 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:18 BuffManager.StartBuffEffect() for BUFFID: 728 is already started! WARNING: 12.12.2024 09:52:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:52:20 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:52:20 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:20 BuffManager.StartBuffEffect() for BUFFID: 729 is already started! WARNING: 12.12.2024 09:52:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 09:52:21 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:52:21 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)isCharmedByOwnerPlayer1 WARNING: 12.12.2024 09:52:21 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:52:21 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:52:21 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 09:52:21 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:21 BuffManager.StartBuffEffect() for BUFFID: 732 is already started! WARNING: 12.12.2024 09:52:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:23 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:52:23 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:52:25 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:25 BuffManager.StartBuffEffect() for BUFFID: 734 is already started! LOG: 12.12.2024 09:52:25 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 09:52:25 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 12.12.2024 09:52:25 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:25 BuffManager.StartBuffEffect() for BUFFID: 735 is already started! WARNING: 12.12.2024 09:52:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:26 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:52:26 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:52:26 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 09:52:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:52:26 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:52:26 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:52:26 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:52:26 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:52:26 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:52:27 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:52:27 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:52:27 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 09:52:27 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:52:27 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 09:52:27 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:52:27 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:52:27 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:27 BuffManager.StartBuffEffect() for BUFFID: 795 is already started! LOG: 12.12.2024 09:52:27 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:27 BuffManager.StartBuffEffect() for BUFFID: 797 is already started! LOG: 12.12.2024 09:52:27 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:27 BuffManager.StartBuffEffect() for BUFFID: 799 is already started! LOG: 12.12.2024 09:52:27 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:27 BuffManager.StartBuffEffect() for BUFFID: 801 is already started! LOG: 12.12.2024 09:52:28 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 09:52:28 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 09:52:29 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:52:29 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:29 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:30 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:30 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:30 BuffManager.StartBuffEffect() for BUFFID: 909 is already started! LOG: 12.12.2024 09:52:30 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:31 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:52:31 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:52:31 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:52:31 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:52:31 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:31 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:52:32 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:52:32 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:52:32 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:33 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:33 BuffManager.StartBuffEffect() for BUFFID: 976 is already started! LOG: 12.12.2024 09:52:35 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:52:35 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:52:35 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:52:35 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:36 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:52:36 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:52:37 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:37 BuffManager.StartBuffEffect() for BUFFID: 992 is already started! WARNING: 12.12.2024 09:52:37 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:52:38 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 09:52:38 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:52:38 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:52:38 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:52:38 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:52:38 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:38 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:38 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:38 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:38 BuffManager.StartBuffEffect() for BUFFID: 997 is already started! LOG: 12.12.2024 09:52:38 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:38 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:39 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 09:52:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:52:39 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:39 BuffManager.StartBuffEffect() for BUFFID: 1000 is already started! LOG: 12.12.2024 09:52:39 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:39 BuffManager.StartBuffEffect() for BUFFID: 1001 is already started! LOG: 12.12.2024 09:52:40 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:40 BuffManager.StartBuffEffect() for BUFFID: 1002 is already started! LOG: 12.12.2024 09:52:41 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:52:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:42 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:52:42 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:52:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:42 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:52:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:42 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:52:42 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:52:43 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:52:43 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:52:43 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:52:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:52:43 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:52:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:52:43 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:52:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:52:43 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:52:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:52:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:52:45 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:45 BuffManager.StartBuffEffect() for BUFFID: 1015 is already started! LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:45 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:45 BuffManager.StartBuffEffect() for BUFFID: 1016 is already started! WARNING: 12.12.2024 09:52:46 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 12.12.2024 09:52:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:52:46 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:46 BuffManager.StartBuffEffect() for BUFFID: 1018 is already started! LOG: 12.12.2024 09:52:46 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:46 BuffManager.StartBuffEffect() for BUFFID: 1019 is already started! LOG: 12.12.2024 09:52:46 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:46 BuffManager.StartBuffEffect() for BUFFID: 1020 is already started! LOG: 12.12.2024 09:52:46 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:46 BuffManager.StartBuffEffect() for BUFFID: 1021 is already started! LOG: 12.12.2024 09:52:46 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:46 BuffManager.StartBuffEffect() for BUFFID: 1022 is already started! LOG: 12.12.2024 09:52:46 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:46 BuffManager.StartBuffEffect() for BUFFID: 1023 is already started! LOG: 12.12.2024 09:52:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:47 BuffManager.StartBuffEffect() for BUFFID: 1024 is already started! LOG: 12.12.2024 09:52:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:47 BuffManager.StartBuffEffect() for BUFFID: 1025 is already started! LOG: 12.12.2024 09:52:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:47 BuffManager.StartBuffEffect() for BUFFID: 1026 is already started! LOG: 12.12.2024 09:52:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:47 BuffManager.StartBuffEffect() for BUFFID: 1027 is already started! LOG: 12.12.2024 09:52:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:47 BuffManager.StartBuffEffect() for BUFFID: 1028 is already started! LOG: 12.12.2024 09:52:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:47 BuffManager.StartBuffEffect() for BUFFID: 1029 is already started! LOG: 12.12.2024 09:52:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:47 BuffManager.StartBuffEffect() for BUFFID: 1030 is already started! LOG: 12.12.2024 09:52:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:47 BuffManager.StartBuffEffect() for BUFFID: 1031 is already started! LOG: 12.12.2024 09:52:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:47 BuffManager.StartBuffEffect() for BUFFID: 1032 is already started! LOG: 12.12.2024 09:52:47 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:47 BuffManager.StartBuffEffect() for BUFFID: 1033 is already started! LOG: 12.12.2024 09:52:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:48 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:48 BuffManager.StartBuffEffect() for BUFFID: 1034 is already started! LOG: 12.12.2024 09:52:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:52 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:52 BuffManager.StartBuffEffect() for BUFFID: 1044 is already started! WARNING: 12.12.2024 09:52:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:53 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:52:53 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:52:54 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:52:54 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:52:54 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:54 BuffManager.StartBuffEffect() for BUFFID: 1048 is already started! LOG: 12.12.2024 09:52:54 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:54 BuffManager.StartBuffEffect() for BUFFID: 1049 is already started! LOG: 12.12.2024 09:52:54 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:54 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:54 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:54 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:54 BuffManager.StartBuffEffect() for BUFFID: 1050 is already started! LOG: 12.12.2024 09:52:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:56 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:52:56 BuffManager.StartBuffEffect() for BUFFID: 1051 is already started! LOG: 12.12.2024 09:52:56 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:52:56 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:52:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:52:56 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:52:56 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:52:56 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)isCharmedByOwnerPlayer1 WARNING: 12.12.2024 09:52:56 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:52:56 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:52:56 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 09:52:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:52:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:52:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:52:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:52:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:53:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:00 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:53:00 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 12.12.2024 09:53:01 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:53:01 BuffManager.StartBuffEffect() for BUFFID: 1060 is already started! LOG: 12.12.2024 09:53:02 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:53:02 BuffManager.StartBuffEffect() for BUFFID: 1062 is already started! LOG: 12.12.2024 09:53:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:03 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 12.12.2024 09:53:03 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 09:53:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:53:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 09:53:05 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:53:06 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:53:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:53:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:53:07 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:53:07 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:53:08 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:53:08 BuffManager.StartBuffEffect() for BUFFID: 1066 is already started! LOG: 12.12.2024 09:53:08 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:53:08 BuffManager.StartBuffEffect() for BUFFID: 1068 is already started! LOG: 12.12.2024 09:53:08 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:53:08 BuffManager.StartBuffEffect() for BUFFID: 1069 is already started! LOG: 12.12.2024 09:53:09 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:53:09 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:53:09 BuffManager.StartBuffEffect() for BUFFID: 1075 is already started! WARNING: 12.12.2024 09:53:09 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:11 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:53:11 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 09:53:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:53:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:53:12 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:53:12 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:53:12 BuffManager.StartBuffEffect() for BUFFID: 1080 is already started! LOG: 12.12.2024 09:53:13 GetIconByBuffType called with buffType: Charming LOG: 12.12.2024 09:53:13 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 WARNING: 12.12.2024 09:53:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:53:14 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:53:15 PoolManager: Poolable 'VFX_Explosion_Charm(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:53:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:53:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:53:16 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:53:21 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:53:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:53:22 ItemSpawner from Enemy Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory) is null! Couldnt spawn Loot! LOG: 12.12.2024 09:53:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:53:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:53:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:26 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 09:53:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:53:34 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:53:51 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 09:53:53 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:53:53 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:53:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:53:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:53:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 12.12.2024 09:53:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:53:56 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:53:56 PoolManager: Poolable 'VFX_Explosion_Charm(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:57 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 12.12.2024 09:53:57 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:53:57 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:53:57 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:53:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:54:02 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:54:03 TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2 LOG: 12.12.2024 09:54:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:54:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:54:04 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:54:04 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:54:04 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:54:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:54:04 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 09:54:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 09:54:04 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 09:54:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:54:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:54:06 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:07 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:07 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:54:07 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:54:07 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:54:09 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:10 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:10 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:54:10 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:54:11 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:12 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:12 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:54:12 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:54:12 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:13 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:13 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:54:13 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:54:14 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:14 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:14 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:54:14 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:54:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:54:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:54:17 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 09:55:28 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:55:28 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:55:33 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 09:55:38 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:55:38 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 09:55:38 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:55:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:55:46 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:55:46 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:55:46 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:55:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:46 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:55:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:55:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 12.12.2024 09:55:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:55:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:55:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:55:53 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:55:54 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:55:54 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:55:54 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:55:54 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:55:54 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2 LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:54 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:55:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:55:55 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 09:55:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:55:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:55:56 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:55:57 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 12.12.2024 09:55:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:55:57 SmallLessCategoryhas been added LOG: 12.12.2024 09:55:57 Vendor: Stop, this is going to have Consequences! LOG: 12.12.2024 09:55:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:55:58 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 09:55:58 GetIconByBuffType called with buffType: LootRush LOG: 12.12.2024 09:55:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:55:58 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 12.12.2024 09:55:58 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 12.12.2024 09:55:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:55:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:55:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 09:56:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 12.12.2024 09:56:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:56:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:56:06 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:56:06 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:56:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:06 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:06 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:06 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:56:06 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 09:56:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:56:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:56:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:56:13 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 09:56:14 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:56:14 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:56:19 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:56:19 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:56:26 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:56:26 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:56:36 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:56:36 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:58:03 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:58:03 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:58:03 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 09:58:03 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 09:58:03 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 09:58:03 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 09:58:03 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 09:58:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:58:03 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:58:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:58:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:58:09 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:58:10 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:58:10 BuffManager.StartBuffEffect() for BUFFID: 1094 is already started! LOG: 12.12.2024 09:58:10 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:58:10 BuffManager.StartBuffEffect() for BUFFID: 1095 is already started! LOG: 12.12.2024 09:58:10 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:58:10 BuffManager.StartBuffEffect() for BUFFID: 1096 is already started! LOG: 12.12.2024 09:58:11 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:58:11 BuffManager.StartBuffEffect() for BUFFID: 1097 is already started! LOG: 12.12.2024 09:58:12 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:58:12 BuffManager.StartBuffEffect() for BUFFID: 1100 is already started! LOG: 12.12.2024 09:58:13 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:58:13 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:58:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:58:13 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:58:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:58:13 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:58:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:58:13 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:58:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:58:13 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:58:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:58:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:13 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:58:14 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:58:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:58:14 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:58:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 09:58:14 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 12.12.2024 09:58:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 09:58:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:58:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:58:18 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:19 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:58:19 BuffManager.StartBuffEffect() for BUFFID: 1113 is already started! LOG: 12.12.2024 09:58:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:58:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 09:58:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:58:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:26 GetIconByBuffType called with buffType: Perfection LOG: 12.12.2024 09:58:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 09:58:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:58:27 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 09:58:27 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 09:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:58:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:58:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:58:30 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:58:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:58:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:58:30 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 12.12.2024 09:58:41 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:58:41 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:58:41 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:58:41 TrySpawnEnemy SORROW_TrystiaBladesOfSorrow delay 1,75 WARNING: 12.12.2024 09:58:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:58:57 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 12.12.2024 09:58:57 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 09:58:57 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: JoyLuck LOG: 12.12.2024 09:59:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:59:19 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:59:25 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 09:59:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:43 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 09:59:43 BuffManager.StartBuffEffect() for BUFFID: 1118 is already started! WARNING: 12.12.2024 09:59:43 NextWave() => Wave was not started yet or has no waves LOG: 12.12.2024 09:59:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:43 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 12.12.2024 09:59:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:46 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 09:59:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:59:47 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:59:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:03:29 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:03:29 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:03:29 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 10:03:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:03:34 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:03:35 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName LOG: 12.12.2024 10:03:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:03:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:03:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:03:36 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 10:03:39 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:03:39 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 10:03:40 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:03:40 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 10:03:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:18 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 10:04:18 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:04:24 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Trauer LOG: 12.12.2024 10:04:24 GameSession.UpdateProgress(SAVED) => SessionGUID: '34231509764f' GameSeed: 8CYA-FVVH SeededCalls:380 SeededCallsLastDungeon:86 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 12.12.2024 10:04:24 UpdatePlayerProgress LOG: 12.12.2024 10:04:24 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 10:04:24 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:04:24 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:04:24 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:04:24 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 10:04:24 Generate Level Started! Level: Level_C theme: Trauer GameSeed: 8CYA-FVVH SeedCalls: 381 LOG: 12.12.2024 10:04:28 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 10:04:28 Generate Level Completed! Loading time: 3,755s LOG: 12.12.2024 10:04:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:28 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:04:28 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 10:04:28 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:04:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:04:28 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:04:28 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:04:28 UpdatePlayerProgress LOG: 12.12.2024 10:04:28 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 10:04:28 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 10:04:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:04:28 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:04:28 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:04:28 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:28 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:28 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 10:04:28 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:04:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:04:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:04:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 10:04:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:04:33 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 10:04:33 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:33 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:04:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:04:33 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:04:33 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:04:33 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:04:33 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:04:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:04:41 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:04:41 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:04:41 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:04:41 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:04:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:41 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 10:04:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:04:42 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:04:43 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:04:43 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:04:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:43 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:04:43 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:04:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:04:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:04:45 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 10:04:46 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:46 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:46 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:04:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:04:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:04:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:04:49 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:04:49 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:49 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:04:50 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:04:57 GetIconByBuffType called with buffType: Perfection WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:05:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:05:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:05:03 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:05:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:05:04 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:04 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:05:04 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:05:04 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:05:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:05:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:05:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:05:12 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:05:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:05:15 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:05:15 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:05:15 TrySpawnEnemy SORROW_Stationary_Turret delay 1,75 LOG: 12.12.2024 10:05:15 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:05:15 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:05:15 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:05:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:05:15 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 12.12.2024 10:05:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:05:15 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_D)_BlockBuildStationary_Degrees0/CullingContainer/Static/Island_04/SORROW_Level_B_GasTank_03/Gastank/Cube" LOG: 12.12.2024 10:05:15 AddEnemy Trauer_Stationary_Generator WARNING: 12.12.2024 10:05:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 10:05:15 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:05:15 AddEnemy Trauer_Stationary_Generator_01 WARNING: 12.12.2024 10:05:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 10:05:15 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:05:15 AddEnemy Trauer_Stationary_Generator_02 WARNING: 12.12.2024 10:05:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 10:05:15 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:05:15 AddEnemy Trauer_Stationary_Generator_03 WARNING: 12.12.2024 10:05:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 10:05:15 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 10:05:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:17 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 10:05:17 Pool-init: Prefab VFX_Trail_StaticField(Cloud) has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 10:05:17 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 10:05:17 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:05:17 BuffManager.StartBuffEffect() for BUFFID: 1124 is already started! LOG: 12.12.2024 10:05:17 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:17 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:17 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:17 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:17 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:18 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:18 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:18 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:18 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:21 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:05:21 BuffManager.StartBuffEffect() for BUFFID: 1127 is already started! LOG: 12.12.2024 10:05:21 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:05:21 BuffManager.StartBuffEffect() for BUFFID: 1128 is already started! WARNING: 12.12.2024 10:05:23 GetValidDropZonePosition() => Was not successful! WARNING: 12.12.2024 10:05:23 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:23 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:23 GetValidDropZonePosition() => Was not successful! LOG: 12.12.2024 10:05:24 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 10:05:24 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 10:05:25 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:05:25 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:05:29 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 12.12.2024 10:05:30 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:30 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:30 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:32 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:05:35 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:35 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:35 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:35 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:35 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:35 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:35 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:35 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 10:05:35 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 10:05:38 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 10:05:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:05:40 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 10:05:40 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 12.12.2024 10:05:40 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 12.12.2024 10:05:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 10:05:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:43 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:05:43 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:05:43 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:05:43 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:05:43 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:05:43 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:05:43 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:05:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:05:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:05:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:05:46 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:05:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:05:51 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:05:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:05:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:05:51 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:05:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:05:51 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:05:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:07:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:07:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:07:47 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 10:07:54 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:07:54 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:07:54 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 10:07:54 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 LOG: 12.12.2024 10:07:54 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 10:07:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:07:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:07:54 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 12.12.2024 10:07:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:07:54 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 10:07:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:07:54 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 10:07:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:07:54 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 10:07:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:07:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:07:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:07:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:07:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:07:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:07:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:07:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:07:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:07:56 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:07:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 12.12.2024 10:07:57 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 10:07:59 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 10:07:59 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 10:07:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:07:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:08:02 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:08:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 10:08:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 10:08:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 12.12.2024 10:08:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:05 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:08:05 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 10:08:05 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 10:08:05 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:08:06 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:08:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 10:08:08 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:08:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:08 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:08:08 BuffManager.StartBuffEffect() for BUFFID: 1194 is already started! LOG: 12.12.2024 10:08:09 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:08:09 BuffManager.StartBuffEffect() for BUFFID: 1196 is already started! LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:13 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 10:08:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:08:13 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 10:08:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:08:16 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 10:08:17 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:08:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:08:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:08:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:08:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:08:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:08:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:08:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:08:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:08:22 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:22 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:22 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:22 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:08:33 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:08:33 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:08:34 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:08:34 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:34 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:08:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:08:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:08:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:08:42 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:08:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:08:44 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:08:44 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 10:08:49 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:08:49 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:08:49 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:08:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:08:50 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:08:50 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 10:08:55 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:08:55 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:08:55 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:08:55 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:08:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:08:55 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:08:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:08:55 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:08:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:08:55 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:08:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:08:55 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:08:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:08:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:08:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:08:57 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:08:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:57 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:08:57 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:08:57 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:08:57 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 10:08:59 GetValidDropZonePosition() => Was not successful! LOG: 12.12.2024 10:08:59 True WARNING: 12.12.2024 10:08:59 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 10:08:59 GetValidDropZonePosition() => Was not successful! WARNING: 12.12.2024 10:09:01 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 10:09:01 GetValidDropZonePosition() => Was not successful! WARNING: 12.12.2024 10:09:01 GetValidDropZonePosition() => Was not successful! LOG: 12.12.2024 10:09:03 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:09:03 BuffManager.StartBuffEffect() for BUFFID: 1203 is already started! WARNING: 12.12.2024 10:09:03 GetValidDropZonePosition() => Was not successful! LOG: 12.12.2024 10:09:03 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:09:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:09:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:09:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:09:04 GetValidDropZonePosition() => Was not successful! LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 10:09:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 10:09:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 10:09:15 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:09:15 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:09:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:09:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:09:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:09:19 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 12.12.2024 10:09:19 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:23 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:09:23 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:09:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:26 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:09:26 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:09:27 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:09:27 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:09:27 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:09:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:09:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:09:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:09:30 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:09:31 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:09:31 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:09:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:09:31 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:09:31 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:09:31 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:09:31 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:09:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:09:33 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 12.12.2024 10:09:33 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:09:34 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:09:34 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:09:34 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:09:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:09:34 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:09:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:09:35 Shootable1WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:09:35 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:09:35 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:09:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:09:35 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:09:35 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:09:35 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:09:35 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:09:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:09:37 GetIconByBuffType called with buffType: LootRush LOG: 12.12.2024 10:09:37 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 10:09:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:09:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:09:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:09:38 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:09:39 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:09:39 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:09:39 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:09:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:09:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:09:47 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:09:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:09:49 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:09:49 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:09:49 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:09:51 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 10:09:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:09:53 MapSelector.CloseMapSelector LOG: 12.12.2024 10:09:53 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level_C_Sorrow_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 12.12.2024 10:09:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:09:53 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:09:54 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 10:09:54 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:09:58 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Trauer LOG: 12.12.2024 10:09:58 GameSession.UpdateProgress(SAVED) => SessionGUID: '34231509764f' GameSeed: 8CYA-FVVH SeededCalls:425 SeededCallsLastDungeon:44 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 12.12.2024 10:09:58 UpdatePlayerProgress LOG: 12.12.2024 10:09:58 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 10:09:58 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:09:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:09:59 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:59 Generate Level Started! Level: Level_C theme: Trauer GameSeed: 8CYA-FVVH SeedCalls: 426 LOG: 12.12.2024 10:10:01 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 12.12.2024 10:10:07 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 10:10:09 Generate Level Completed! Loading time: 10,15s LOG: 12.12.2024 10:10:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:10:09 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:10:09 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 10:10:09 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 10:10:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:10:09 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:10:09 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 10:10:09 UpdatePlayerProgress LOG: 12.12.2024 10:10:09 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 10:10:09 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 10:10:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:10:10 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:10:10 CurrentRoom ReverbTheme isNone WARNING: 12.12.2024 10:10:10 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:10:10 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:10:10 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 10:10:10 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:10:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:10:10 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 10:10:10 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:10:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:10:10 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:10:10 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 10:10:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 10:10:10 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:10:11 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 10:10:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:10:12 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:10:13 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:10:13 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:10:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:10:13 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:10:13 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:10:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:10:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:10:14 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:10:14 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:10:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 10:10:18 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:10:18 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:10:21 GetIconByBuffType called with buffType: LootRush LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate_09 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 10:10:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate_08 WARNING: 12.12.2024 10:10:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:24 Ambient VFX this room or lv theme is null WARNING: 12.12.2024 10:10:24 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 10:10:24 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:10:24 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:25 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:10:25 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:11:22 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:11:22 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:11:22 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:11:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:11:22 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:11:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:11:22 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 12.12.2024 10:11:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:11:22 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 10:11:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:11:22 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_B)_LittleFuture_Degrees180/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_01/HologramBridge" WARNING: 12.12.2024 10:11:22 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_B)_LittleFuture_Degrees180/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_01/HologramBridge" WARNING: 12.12.2024 10:11:22 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_B)_LittleFuture_Degrees180/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_01/HologramBridge" WARNING: 12.12.2024 10:11:22 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_B)_LittleFuture_Degrees180/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_02/HologramBridge" WARNING: 12.12.2024 10:11:22 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_B)_LittleFuture_Degrees180/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_02/HologramBridge" WARNING: 12.12.2024 10:11:22 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_B)_LittleFuture_Degrees180/CullingContainer/Static/Doorwalls/Doorwall_North_T1/SORROW_LevelB_Bridge_Hologram_02/HologramBridge" WARNING: 12.12.2024 10:11:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:11:23 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:11:24 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:11:24 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:11:24 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:11:25 Pool-init: Prefab VFX_Trail_StaticField(Cloud) has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 10:11:25 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 10:11:25 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:11:25 BuffManager.StartBuffEffect() for BUFFID: 1234 is already started! LOG: 12.12.2024 10:11:25 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:11:25 BuffManager.StartBuffEffect() for BUFFID: 1235 is already started! LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:11:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:11:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:11:28 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:11:28 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:11:28 BuffManager.StartBuffEffect() for BUFFID: 1236 is already started! LOG: 12.12.2024 10:11:29 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:11:29 BuffManager.StartBuffEffect() for BUFFID: 1237 is already started! LOG: 12.12.2024 10:11:31 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:11:31 BuffManager.StartBuffEffect() for BUFFID: 1240 is already started! LOG: 12.12.2024 10:11:31 GetIconByBuffType called with buffType: LightningStrike WARNING: 12.12.2024 10:11:31 BuffManager.StartBuffEffect() for BUFFID: 1241 is already started! WARNING: 12.12.2024 10:11:33 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:11:33 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:11:33 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:11:33 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:11:33 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:11:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:11:39 GetIconByBuffType called with buffType: LootRush LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:11:40 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:11:40 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 10:11:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:11:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:11:44 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 10:11:44 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:11:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:11:44 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:11:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:11:44 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:11:44 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 10:11:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:11:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:11:46 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:11:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 10:11:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:11:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 10:11:51 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:11:51 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:11:53 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:11:53 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:11:53 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:11:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:11:54 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:11:54 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:11:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:11:54 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:11:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:11:54 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:11:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:11:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:11:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:11:58 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:12:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:12:03 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:12:03 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 10:12:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:12:09 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 10:12:09 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 10:12:09 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2 LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:12:13 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 10:12:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 10:12:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:12:13 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 12.12.2024 10:12:15 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:12:15 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:13:00 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:13:00 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:13:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:13:00 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:13:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:13:00 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:13:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:13:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:13:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:13:03 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 10:13:15 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:13:15 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:13:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:13:49 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:13:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:13:49 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:13:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:13:49 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:13:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:13:52 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:13:52 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:13:52 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:13:52 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:13:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:13:53 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:13:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:13:54 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:13:55 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:13:55 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:13:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:13:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:13:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:13:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:13:57 Menu.UnloadMenuPanel => Inventar